As a result, the ideal stat layout you should aim for is (15, 15, 15, 8, 8, 8) excluding ASI’s and racial benefits. So, the 27 points provided to each player can be used to raise these statistics. Firstly, you’d be given an 8 in each of the 6 expertise totals. On page 13 of the Player’s Hand Book, 3 options are mentioned for tallying the ability scores. However, if your DM regulates the clashes or if you follow the rule book, you can keep it in check. In fact, a PC isn’t capable of handling even a few high powered characters with +3s or +4s as it’d mean more saving throws, fixing more damage and moving past skills checks. Also, if you roll unsuccessfully, your character would be out of the limelight, and other powerful friends of yours would hog it. Although, if you have an updated PC, this problem won’t occur often but in the early game, it’d create an issue. The inconsistency between the scores of players makes it hard to keep track of the balance encounter. However, the side effect of it is the amount of chaos that unleashes if even one player rolls a high-intensity character. A moving average is fun to deal with, as it gives you a sense of gambling and creates a mystery for the character creation process.
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